Анализ игрового баланса и экономики
testing
balance-check is a Claude Code skill that analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances across four domains: combat (DPS, time-to-kill, damage type interactions), economy (resource faucets and sinks, infinite loops), progression (dead zones, power spikes), and loot (rarity distribution, pity timer math). It reads source files from assets/data/ and design/balance/, cross-references GDD documents as the design baseline, and produces a structured report with an outlier table, degenerate strategies found, and a prioritized recommendations table with suggested fixes and impact estimates. After delivering the report, the skill offers to walk through fixes interactively, save the report to design/balance/ with a YYYY-MM-DD filename, or stop for manual review. It is invoked with /balance-check [system-name|path-to-data-file] and is essential for QA engineers and game designers validating balance after any tuning change.
- #game-balance
- #economy-design
- #combat-tuning
- #progression-analysis
- #data-validation
- #qa