Виртуальная игровая студия для Claude Code
vibe-coding
Claude-Code-Game-Studios is a Claude Code skill that turns a single AI session into a structured game development studio, bundling 49 specialized subagents, 73 slash commands, 12 automated hooks, 11 path-scoped coding rules, and 41 document templates. Agents are arranged in three tiers — Directors (Creative, Technical, Producer), Department Leads covering design, art, audio, narrative, QA, and release, and Specialists down to economy-designer and accessibility-specialist — with dedicated agent sets for Godot 4, Unity, and Unreal Engine 5. Slash commands span the full production lifecycle: /brainstorm and /map-systems early on, /create-epics, /dev-story, and /sprint-plan during development, /qa-plan, /smoke-check, and /regression-suite for testing, and /release-checklist for ship. Hooks run automated validation on commits, pushes, asset changes, and session lifecycle events to catch mistakes before they compound. Built for solo developers and small studios that want the structure of a real studio without the headcount.
- #adopt
- #architecture-decision
- #architecture-review
- #art-bible
- #asset-audit
- #asset-spec
- #balance-check
- #brainstorm
- #bug-report
- #bug-triage
- #changelog
- #code-review