Патч первого дня для игрового релиза
testing
day-one-patch is a Claude Code skill that prepares a day-one patch for a game launch after the gold master build is locked. It treats the patch as a mini-sprint with strict scoping rules: only P1/P2 bugs estimated at under four hours and cert feedback fixes qualify — no new features, no refactoring, no architectural changes. Before any code is written, a rollback plan is produced by a spawned release-manager agent, covering revert procedures for each target platform and responsible parties. Lead-programmer and qa-tester agents then implement and verify each fix, followed by a lightweight QA gate run by qa-lead — either a targeted smoke check or a focused regression over affected systems. The final record is written to `production/releases/day-one-patch-[version].md`, with out-of-scope bugs automatically deferred to patch 1.1.
- #release-management
- #patch-management
- #qa-testing
- #bug-prioritization
- #rollback-plan