Карта систем игры для GDD

design

map-systems is a Claude Code skill that decomposes a game concept into individual systems, maps their dependencies, prioritizes the design order, and produces a systems index as the backbone of a GDD. It reads `design/gdd/game-concept.md` (required) along with optional files like game-pillars and an existing systems-index, extracts explicit mechanics, and infers implicit ones — for instance, "inventory" implies an item database, equipment slots, and save serialization, while "multiplayer" implies a networking layer, lobby, and state sync. Systems are arranged into layers — Foundation, Core, Feature, Presentation, and Polish — with circular dependencies flagged and bottleneck systems highlighted. Running with the `next` argument hands off to `/design-system` for the highest-priority undesigned system. Ideal for game designers and architects who need a clear structural plan before implementation begins.