PlayCanvas — разработка браузерных 3D-игр
★ 6.5 · vibe-coding
playcanvas-engine is a Claude Code skill that assists with building browser-based games and interactive 3D applications using the PlayCanvas engine and its entity-component architecture. It covers initializing pc.Application, attaching model, camera, light, and rigidbody components to entities, loading GLTF models via the asset registry, running the update loop with delta time, and configuring physics through rigidbody and collision components. The skill is aimed at developers who want an editor-first, game-ready workflow rather than the lower-level approach of Three.js. It fits real-time 3D rendering, performance-critical WebGL/WebGPU experiences, and interactive web game projects.