Анализ и оформление отчёта о плейтесте
testing
playtest-report is a Claude Code skill that generates a structured playtest report template or parses existing tester notes into a standardized format. It operates in two modes: `new` produces a blank template covering session info, first impressions, gameplay flow, bugs, feature feedback, and quantitative data, while `analyze [path]` reads raw notes and fills in that same template with structured findings. All findings are automatically sorted into four buckets — design changes, balance adjustments, bug reports, and polish items — each routed to the appropriate follow-up skill (`/propagate-design-change`, `/balance-check`, `/bug-report`). Review modes `full`, `lean`, and `solo` control whether a creative director gate is invoked via Task. The finished report is saved to `production/qa/playtests/`. Designed for game developers and QA teams who need consistent, actionable player feedback collection without losing critical observations between sessions.
- #playtest
- #user-testing
- #feedback-collection
- #qa-analysis
- #playtester-feedback