Adobe Substance 3D Painter — автоматизация PBR-текстур
★ 6.5 · vibe-coding
substance-3d-texturing is a Claude Code skill that automates PBR material creation and texture export in Adobe Substance 3D Painter. It covers the metallic/roughness workflow with channels including baseColor, normal, metallic, roughness, ambient occlusion, height, emissive, and opacity, along with built-in export presets for Unity HDRP/URP, Unreal Engine, and glTF. The Python API enables batch export of all texture sets in a single call, with per-asset resolution overrides — for example, 2048×2048 for hero assets and 512×512 for background props. Exported textures plug directly into Three.js MeshStandardMaterial, React Three Fiber, and Babylon.js via the packed metallicRoughness channel. Ideal for WebGL/WebGPU scene developers and game artists who need a reliable pipeline from Substance 3D Painter into a real-time engine.