Командная разработка аудио для игр
general
team-audio is a Claude Code skill that orchestrates a full audio production pipeline by spawning an audio-director, sound-designer, technical-artist, accessibility-specialist, and gameplay-programmer as sequential and parallel subagents. It reads GDD files, the sound bible, and existing audio asset lists for context, then gates every phase transition with an AskUserQuestion prompt so the user approves proposals before work continues. Three review modes — full, lean, and solo — control how many director gates run; the engine specialist is selected automatically from the technical-preferences file and validates Wwise, FMOD, or native middleware choices for Godot, Unity, or Unreal. The final output is a consolidated audio design document saved to design/audio/audio-[feature].md, summarising audio event count, estimated asset count, implementation tasks, and open cross-team questions.
- #audio-design
- #sound-effects
- #audio-pipeline
- #orchestration
- #accessibility