Командная разработка боевой механики игры
orchestration
team-combat is a Claude Code skill that orchestrates a full combat team — coordinating game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester — to design, implement, and validate a combat feature end-to-end. It operates within the Claude Code Game Studios framework, which spans 49 agents and 73 skills organized into a three-tier studio hierarchy. The skill ensures each specialist stays in their lane while quality gates and escalation paths keep the workflow coherent across the entire combat development cycle. It is built for combat leads and solo developers who need structured team coverage when building or iterating on a game's combat system.
- #games
- #orchestration
- #combat
- #workflow