UX-спецификации экранов и HUD игры
design
ux-design is a Claude Code skill that guides step-by-step authoring of UX specifications for individual screens, flows, or a game HUD. Before any design work begins, it reads `game-concept.md`, the player journey map, UI Requirements from GDD files, existing specs, the interaction pattern catalog, the art bible, accessibility requirements, and the platform and input configuration from `technical-preferences.md`. The output is `design/ux/[screen].md`, `design/ux/hud.md`, or `design/ux/interaction-patterns.md` following studio templates; if the target file already exists, the skill switches into retrofit mode to fill gaps rather than overwrite. It is particularly useful for game teams that need interface documents grounded in the full design context rather than created in isolation.
- #ux-design
- #ui-specification
- #game-design
- #interaction-design
- #hud-design
- #game-development