A-Frame — VR и AR сцены в браузере
★ 6.5 · vibe-coding
aframe-webxr is a Claude Code skill that assists in building browser-based VR, AR, and 3D experiences using A-Frame — a declarative framework built on Three.js with an HTML-first, entity-component-system architecture. It covers the full range of WebXR use cases: immersive VR scenes, AR with hit testing, 360° image and video viewers, VR controller interactions, and animated 3D content — all with minimal JavaScript. The skill documents primitives like `<a-box>` and `<a-sky>`, camera rigs with hand controls, lighting types (ambient, directional, point, spot), textured materials, the `<a-assets>` preloading system for glTF models and media, and event-driven animations using `animation__*` naming. Ideal for developers who need to rapidly prototype cross-platform immersive web content for desktop, mobile, and VR headsets without diving deep into Three.js.