Генерация игровых ассетов с помощью ИИ
★ 7.2 · media-processing
Game Asset Generation via AI is a Claude Code skill that produces game-ready visual content from text prompts: PNG images via Gemini or xAI Grok, GLB 3D models via Tripo3D, rigged biped characters, retargeted animations, and frame-by-frame animated sprites with background removal. Reach for it when you need art for a game prototype but have no artist, when you want a full character sprite sheet with walk and attack cycles generated automatically, when you need a 3D model from a text description, or when you want a cohesive style family of assets from a single reference image. The skill ships Python CLI tools: asset_gen.py handles images (--model, --size, --aspect-ratio flags), video (5¢/s), GLB export (30¢ standard / 60¢ HD), biped rigging (+25¢), and animation retargeting (+10¢ per clip); grid_slice.py slices sprite kits; rembg_matting.py mattes backgrounds; find_loop_frame.py trims walk/idle cycles. Grok (2¢) suits textures and backgrounds; Gemini (7–15¢) follows precise descriptions. Tripo3D jobs write a .tripo.json sidecar — on timeout, run resume instead of resubmitting to avoid double charges. The direction is asset creation from scratch, not editing existing artwork. Every API call costs real money; the skill asks for confirmation before generating. Suitable for indie game development and rapid prototyping; rigging requires a humanoid mesh.
- #asset-generation
- #game-dev
- #3d-models
- #sprite-animation
- #gemini
- #grok
- #tripo3d